#ifndef SROUTINES_H_INCLUDED
#define SROUTINES_H_INCLUDED


#include <array>


#include "SDL/SDL_mixer.h"


#include "Mark.h"


typedef std::array <Mix_Chunk*, 2> sArr;


// S(ound)Routines
void playerMarkSound(const sArr& sD, const Mark& m);


#endif // SROUTINES_H_INCLUDED
